Posted 20 hours ago

Heart: the City Beneath

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This meant the game had run its course, even though the third character still had goals to attain: with 2 of 3 characters retiring, we saw no reason to continue for another session or three with substitutes. Take your first steps into the City Beneath with this streamlined version of the rules for the Heart RPG. Your minimum protection value for all resistances is equal to the tier of the Heart you are currently on. Obviously, stress tracks have changed - Reputation and Shadow are gone, replaced by Fortune and Echo, and Silver has been changed to the much more survival-orientated Supplies.

Despite the game’s flaws – and to be clear, most of them are quite minor – I loved my time running it. Forced Transformation: When Hunting the Most Dangerous Game, the Huntress transforms her prey into bestial forms. Once per situation, you can push your strikes to take on the profile D8 Tiring, Brutal or D10 Tiring, Loud.Heart: The City Beneath is a tabletop role-playing game about surreal underground labyrinths, designed by Grant Howitt and Christopher Taylor. Description: A tramp through foot-deep, the knee-deep, flooded tunnels, in fading light and with labyrinthine corridors. Gnolls are the hyena-headed people of the far south; a nation with advanced technology built of their mastery of demonology, that's currently fighting an on-off war with the Aelfir. The question is, essentially: why would anyone want to go traipsing around in what are probably the guts of a dreaming god-thing?

At one point, the entire party in our game was suffering so much it became comical, with multiple broken limbs, ragged nerves, blinded eyes, weird growths, etc.What’s the most dangerous beast or individual you’ve heard tell of, and why haven’t you defeated them yet? The addition of more game-facing mechanics makes sense given the focus of each game - in Spire, your gear is mostly cosmetic, plus whatever weapons you're carrying, whereas in Heart a delver's equipment is of paramount importance. Players and NPCs will sometimes also possess a Protection value (for PCs this is tied to a single track). Much like in Spire, failure and success at a cost give the character stress in one of five tracks: Blood, Echo, Mind, Fortune, and Supplies.

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